COMPETENCIAS TRANSVERSALES EN INGENIERÍAS
Revista Panorama 28
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Palabras clave

enseñanza
aprendizaje
gamificación
competencias
motivación

Cómo citar

Torres-Barreto, M. L. ., Álvarez-Melgarejo, M. ., & Plata-Gómez, K. R. (2021). COMPETENCIAS TRANSVERSALES EN INGENIERÍAS: Una aproximación desde los principios de gamificación. Panorama, 15(28), 124–142. https://doi.org/10.15765/pnrm.v15i28.1820

Resumen

La investigación sobre gamificación reviste una tendencia creciente en la última década, con aplicaciones de principios y elementos propios del juego en ambientes no lúdicos para motivar el aprendizaje a diferentes niveles educativos, desde básica primaria, hasta entornos empresariales. Dado el potencial de estas estrategias para realizar cambios estructurales dentro y fuera del aula, esta investigación aplica los principios de gamificación propuestos por Noran (2016), para el diseño y prototipado de una herramienta gamificada, que apoye transversalmente los procesos de enseñanza y aprendizaje en una facultad de ingeniería.  Para ello se trabajó con 121 estudiantes y 166 egresados que participaron en la priorizaron de competencias relevantes para ingenieros. Los resultados señalan tres capacidades prioritarias para este ejercicio: 1) adquirir nuevo conocimiento y usarlo eficazmente, 2) identificar y resolver problemas de ingeniería, y 3) trabajar en equipo. Además, se diseñó la herramienta con tres lúdicas gamificadas que buscan reforzar las competencias transversales priorizadas.

https://doi.org/10.15765/pnrm.v15i28.1820
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